Archive for September, 2009

Payment Options To Gamble

Currently, individuals wishing to gamble via the Internet can choose from several types of payment options other than credit cards. These include:

VISA and MasterCard debit cards (also called check cards): These cards, which carry the logo of one of the two largest credit card associations, are tied directly to the cardholder’s bank account. Funds for all transactions are deducted directly from the cardholder’s bank account, but cardholders can make credit card-type transactions that do not require a personal identification number. A personal identification number is not required to use this card on line, for example, since the transactions are processed through the VISA and MasterCard systems. Check card gaming transactions carry the same gaming merchant code as credit card transactions and thus can also be blocked.

Private-label debit cards: These cards are similar to the check cards described above but are issued by private companies rather than credit card associations. On-line payment providers (also known as payment aggregators): These companies send and receive funds electronically for such uses as on-line auctions and purchases.

Wire transfers: Some gaming Web sites promote this method of payment, which allows Internet gaming customers to wire money directly from a bank account to a gaming Web site. In some instances, bank wire information is posted on individual gaming sites, and gaming operators frequently use wire transfers to pay customers.

“E-cash” or digital cash: This method of payment is a digital representation of real money that can be placed on a computer hard drive, smart card, other devices with memory, (including cellular phones and other electronic communication devices), or in an on-line repository. Consumers purchase e-cash from an authorized provider. These funds can then be transferred among vendors and individuals using compatible electronic systems, in some cases without resorting to banks or other financial intermediaries. When customers spend the e-cash, it is credited to the retailer’s e-cash account and later transferred to the retailer’s regular bank account.

Internet gambling sites also offer money orders; traveler’s checks; bank drafts; cashier’s, certified, and personal checks; and a number of other electronic banking systems or processors as payment options.

Wire transfers: Some gaming Web sites promote this method of payment,
which allows Internet gaming customers to wire money directly from a
bank account to a gaming Web site. In some instances, bank wire
information is posted on individual gaming sites, and gaming operators
frequently use wire transfers to pay customers.
“E-cash” or digital cash: This method of payment is a digital representation
of real money that can be placed on a computer hard drive, smart card,16
other devices with memory, (including cellular phones and other
electronic communication devices), or in an on-line repository. Consumers
purchase e-cash from an authorized provider. These funds can then be
transferred among vendors and individuals using compatible electronic
systems, in some cases without resorting to banks or other financial
intermediaries. When customers spend the e-cash, it is credited to the
retailer’s e-cash account and later transferred to the retailer’s regular bank
account.
Internet gambling sites also offer money orders; traveler’s checks; bank
drafts; cashier’s, certified, and personal checks; and a number of other
electronic banking systems or processors as payment options.

Gambling Overview

Before the 1990s, individuals who wanted to place a casino- or sports-type bet in the United States basically had two choices: they could travel to a legitimate brick-and-mortar gaming establishment or place an illegal wager through a bookmaker. However, with the emergence of the Internet in the mid-1990s, a new form of gambling appeared—on-line gaming casinos and sports wagering. Internet gambling can take place on any electronic device that offers Internet access anywhere on the globe. In 2001, some gaming analysts were projecting that gross revenues from Internet gambling would exceed $6 billion by 2003.

However, analysts lowered revenue estimates for a number of reasons, including increased pressure from U.S. lawmakers and the blocking of Internet gambling transactions by many large U.S. credit card issuers. (U.S. customers are reported to constitute anywhere from 50 to 70 percent of total operator revenues from Internet gambling.) And, despite the recent revenue reduction, the e-gaming industry continues to grow. In a recent report,12 gaming analysts estimate that in 2003 revenues from Internet gambling industrywide will be $5.0 billion,13 or approximately 4.3 percent of the total $116 billion in businessto-consumer global e-commerce.14 In the view of gaming analysts, the international markets (non-U.S. customers) represent the future of the industry’s growth.

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